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The Doctor

This is low polygon next-gen game character. For this character I used the face of Jonathan Banks as reference. The basic high polygon mesh for this work was created in Maya then sculpted in ZBrush. Marmoset Toolbag rendered the final images. I used PBR shaders and textures to really bring this old man to life.

www.kollarandor.com | Andor Kollar - 2016

For ZBrush sculpting I used the face of Jonathan Banks as reference

For ZBrush sculpting I used the face of Jonathan Banks as reference

wireframe

wireframe

Concept Art by Gustavo Torqueto

Concept Art by Gustavo Torqueto