Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I made the base geometry of the costume in Maya and I sculpted the clothes in ZBrush then I textured in Substance Painter and in Unreal Engine. I used Marvelous Designer only for the scarf and for the gravity of the coat. It was great fun making this cold-hearted gentleman. It was a pleasure to work on this project and collaborate with many talented people.
www.thedarkpictures.com
www.supermassivegames.com
www.kollarandor.com | Andor Kollar - 2018
The Dark Pictures - The Curator in his Trench Coat | Unreal Engine
The Dark Pictures - The Curator in ZBrush and Maya