For this game character I value the material definition, anatomy knowledge, personality and animation friendly topology. I created first a high polygon base mesh, the body armor modelled in Maya and the leather vest simulated in Marvelous Designer. Then I sculpted the character in ZBrush, for details I used also NoiseMaker with own textures and I used custom own brush for vest stitches. For the head I used the face Jeffrey Dean Morgan as reference. After sculpting I created the low polygon mesh in 3ds Max then I made the UV map in Maya. I textured the soldier in Photoshop and with Quixel Suite, I painted PBR textures. Finally I rendered the images in Marmoset Toolbag. Polygons: (Head: 6 852 triangles) (Hair: 8 680 triangles) (Body: 29 974 triangles).
www.kollarandor.com | Andor Kollar - 2017