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Armored Soldier

For this game character I value the material definition, anatomy knowledge, personality and animation friendly topology. I created first a high polygon base mesh, the body armor modelled in Maya and the leather vest simulated in Marvelous Designer. Then I sculpted the character in ZBrush, for details I used also NoiseMaker with own textures and I used custom own brush for vest stitches. For the head I used the face Jeffrey Dean Morgan as reference. After sculpting I created the low polygon mesh in 3ds Max then I made the UV map in Maya. I textured the soldier in Photoshop and with Quixel Suite, I painted PBR textures. Finally I rendered the images in Marmoset Toolbag. Polygons: (Head: 6 852 triangles) (Hair: 8 680 triangles) (Body: 29 974 triangles).

www.kollarandor.com | Andor Kollar - 2017

details of leather vest

details of leather vest

wireframe

wireframe

wireframe

wireframe

ZBrush sculpting

ZBrush sculpting

ZBrush sculpting

ZBrush sculpting

ZBrush jacket details

ZBrush jacket details

For the leather stitching I created a custom seam brush

For the leather stitching I created a custom seam brush

UV

UV

PBR textures

PBR textures